Gaming Mouse LabGaming Mouse Lab

How We Test

We design our testing to answer the only question that matters: does this mouse give you better control for your hand and playstyle? Every claim we make is tied to a repeatable measurement or a clearly labeled real‑world validation.

Fit and Shape Geometry

  • Anthropometrics: We map your hand length/width to fit ranges using population data, then match to our Shape Atlas. We log shell length, grip width at multiple points, hump position/height, and sidewall angles. Tolerance targets: ±0.25 mm for caliper measures, ±0.5 mm for contour points.
  • Grip translations: We model effective contact area for palm, claw, and fingertip grips, noting knuckle/hump interactions and comfort thresholds over long sessions.

Tracking, Latency, and Polling

  • Click and end‑to‑end input delay: We trigger switches with a microcontroller and photodiode rig, timestamp events at the host, and test at 125/500/1000/2000/4000/8000 Hz where supported. We report average and 95th‑percentile latency and note any wireless desync or outlier spikes.
  • Sensor integrity: CPI deviation, smoothing/angle‑snapping checks, motion delay, and micro‑stutter across DPI steps. LOD is measured with stacked shims in 0.2 mm increments.
  • Wireless: We test 2.4 GHz in noisy and clean RF, with fresh and low battery, dongle at 0.5 m and 1.5 m, with/without extenders, and note sleep/wake behavior.

Glide and Surface Pairing

  • Static and dynamic friction: We measure glide coefficients on common pads (control/speed/hybrid, cloth and hard) using a weighted sled and incline rig. We also record skate thickness, radius, edge finish, and report PadPair matches that minimize overflicks or aid micro‑adjustments.

Build, Switches, and Wheel

  • Shell: Flex/creak tests at stress points; seam and rattle inspection; weight and balance (center of mass) measurements.
  • Switches: Actuation force, pre/post‑travel estimates, debounce behavior, and double‑click susceptibility with high‑cycle testing.
  • Scroll: Step consistency, click force, and noise profile.

Power, Firmware, and Software

  • Battery: Run‑down tests at multiple polling rates; charge time; idle drain; sleep thresholds; cable drag with included cord if wired/charging.
  • Firmware: Version tracking, update safety, profile persistence across OS, and onboard-only viability.
  • Software: Install footprint, required background services, macro/binding depth, angle snapping/exposure, and cross‑platform stability.

Sample Sourcing, Repeatability, and Updates

  • Sourcing: We buy most units retail. When we accept samples, we disclose it and test them identically.
  • Repeatability: Each metric has a documented procedure with calibration steps. Outliers trigger re‑tests.
  • Updates: We revisit scores when firmware changes performance, new skates/pads alter glide meaningfully, or when long‑term durability data arrives.

If a test doesn’t move user outcomes (fit, control, comfort, reliability), we don’t over‑weight it. And if a lab win doesn’t translate in scrims or aim trainers, we’ll tell you that too.